Some brands go one step further and have their own games or game versions developed. Nike has partnered with the hit game Fortnite to develop the game universe Airphoria around Nike's shoe brand Air Max. “As digital and physical worlds become more seamless across the products and experiences we offer, we’re always seeking authentic ways to deepen our connection with fans, expand access points to Nike across our digital ecosystem and inspire a love of sport and play,“ Ron Faris, General Manager of Nike Virtual Studios, explains the goal of the cooperation. Such partnerships between popular brands benefit both companies.
Walmart also went so far as to create its own Universe of Play game world on the online gaming platform Roblox. One of the 'Experiences' in the game universe: in the 'House of Style' there is a virtual changing room, a posing challenge and a cosmetics obstacle course with placed brand products.
Aldi Süd and Aldi Nord have founded their own brand ALDI Gaming, with which the discount chains are active in the gaming and e-sports scene: as a sponsor of teams and events, as a partner of gaming influencers, and with their own streaming formats on the streaming platform Twitch.
When retailers and brands engage with the gaming industry, it can be useful in other business areas as well: Perfume and cosmetics group LVMH, for example, recently announced its partnership with game developer Epic Games. According to the press release, the idea is to create new types of immersive product experiences. “Interactive games, which have developed into a full-fledged cultural phenomenon, are a perfect example. The partnership with Epic Games will accelerate our expertise in 3D tools and ecosystems, from the creation of new collections to ad campaigns and to our Maisons’ websites. We will also engage more effectively with young generations who are very much at ease with these codes and uses,” are the expectations of Toni Belloni, General Manager of the LVMH Group.
Whether it's video games, product experiences in the metaverse, or virtual showrooms, when companies take advantage of new technologies and media consumption habits, opportunities arise to attract and retain new customers. This is where retailers and brands should keep a hand on the joystick.
*The report is based on a Spring 2022 survey of online shoppers conducted by Censuswide on behalf of consulting agency Wundermann Thompson. It surveyed more than 31,000 participants from the UK, US, France, China, Japan, Australia, Argentina, Colombia, Spain, Brazil, Mexico, India, Germany, South Africa, United Arab Emirates, Netherlands, Thailand and Indonesia.
**The survey was conducted by Censuswide on behalf of consultancy Wundermann Thompson with over 2,000 gamers from the UK in November 2021.